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Thursday Mar 11

CFPS Rules

The Central Florida Paintball Series operates under the 2009 PSP 5-man Rules with the exception of the Race2-2 format. All games use 5-man scoring from the 2008 rulebook.

A key rule adopted from the 2009 PSP Rulebook is the maximum rate of fire. ALL MARKERS ARE TO BE SET TO 10.5 BPS.

For more information read the 2009 PSP Rules and the 2009 PSP Rule Updates. Below is a simple breakdown of the CFPS Rules for better understanding.

1. No armbands, no dead man walks.

2. 5 minute games, 10 second warning.

3. Automatic Hang - If the last player of a team is eliminated on a penalty, or a penalty is called on a team and there is no player to pull, then the opposing team will be awarded the hang, all five eliminations, and the flag pull (if the flag was not pulled prior to the penalty.)

4. If a team hangs the flag and a penalty is called on them, but that team still has players alive, then the opposing team will only be awarded the points for the eliminations.

5. Hanging the flag with an unobvious hit is not a penalty, but is an elimination.

6. Teams must start the games with barrels touching the starting box, below the waist.

7. Overshooting is serious business. Overshooting will result in a 1-4-1, or a 2-4-1, depending on the severity of the infraction. Overshooting infractions are especially difficult to call since the reff has to determine the state of mind of the player based on his actions. This is solely a judgment call by the reff, and penalties are assessed accordingly. If you have questions about this rule, bring it up at the captains meeting for the benefit of all players.

8. Unsportsmanlike conduct infractions are actions such as throwing equipment in anger, gross overshooting (shooting at players or reffs outside of normal play), confronting opposing players on or off the playing field, cussing or abusive language, taunting or excessive celebration resulting in taunting another team, and similar actions. These actions can result in penalties ranging from a simple warning to lifetime suspension from CFPS tournaments and events. The referee and the head reff will determine penalties, which may be subject to review by John Smith or John Smith Sr.

9. Player suspensions, other than lifetime suspensions, mean that the team will play with  four people for as long at there is a player suspended.

10. Sadly, there has been a trend for players, when hit, to do a run-through and shoot as many opposing players as possible before the reff can catch up and pull the player. Under these circumstances, the reffs will pull as many players as needed to undo the damage caused by the illegal runthrough.

11. NO counter coaching or abusive language from the sidelines. If these types of infractions persist, after warnings from the reff, the game will be stopped. The reffs, with the help of the team captains, will determine which team the sideline fool is associated with. Penalties will range from a simple restart, to game forfeiture for the associated team. Captains, be sure your sideline crew understands the rules.